8/31/2023 0 Comments Dd 5e arcane trickster![]() ![]() If you take wizard to 7 you get 4th level spells with 11th level slots, or wizard to 9 gets you 5th level spells with 11th level caster slots.Ī familiar using the help action will make your versatile trickster ability worthless and frees up your bonus action for other things. I used an upcasted blindness/deafness while hidden in a T4 adventurers league mod and was able to affect 4 enemies that round and the rest of my party was able to move in and slaughter them during their next turn with advantage on all attacks. Pair these with magical ambush and you will be a beast. ![]() You get more spell slots, rituals and can have a few additional control spells. Wizard dip for arcane trickster is great because it really ups your utility. Lyracian.My suggestion is to read the following guide. Do people think it is worth multi-classing after Level 13 or are the benefits worth slotting it in earlier? Either Fighter ( fighting style and Shield prof) or Wizard ( All the first level spells) but was trying to decide what level to take it at? Every Rogue level seems to have something good until right near the end. I was thinking of taking a single level dip with my Arcane Trickster. Rogue is a bit different since the sneak attack progression is more uniform as are the abilities received so 5th level isn't as much of a huge bump for a rogue as it is for other classes. One last common multiclass point is after level 5 for martial and pure casters since they receive extra attack and third level spells at this point. I would also take a dip late if it might provide more utility than the final levels. I take it early when the abilities and extra class are part of the defining characteristics of the character. If you are planning a dip, I tend to take it either early or late in the character progression. On the other hand, if you are a melee rogue wanting to use a shield and single handed weapon then you could take dueling or defensive fighting styles along with the shield proficiency so it becomes a bit more worthwhile. Getting the archery fighting style probably isn't worth it unless you want to for role playing/character background reasons. If you are ranged, the archery fighting style can be useful, however the weapon, shield and armor proficiencies are less useful. If you happen to be a melee rogue (and an elf/half-elf depending on the DM) then bladsinger wizard offers some decent additional abilities for a melee rogue. In your case, wizard 1 boosts your spell progression, adds cantrips and give you access to first level rituals. He has also taken sharpshooter to avoid cover and increase range, however, he can also use the -5/+10 for subsequent attacks after landing the sneak attack if it is worthwhile. the warlock levels have (in my case) added to the fun of the character in terms of roleplaying. I think the progression was something like rogue ->3, warlock-> 3, rogue->7, warlock->5 (for thirsting blade) and so far rogue->9. I have an arcane trickster/warlock multiclass that took 3 levels of warlock early for devils sight+darkness, blade pact and improved pact weapon so that they would have a ranged magical weapon for sneak attacks. However, depending on what you are looking for it can be worthwhile multiclassing. Rogues get some nice things through most of their progression. ![]() It depends on what your goal is with multiclassing. ![]()
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